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Devil May Cry

ENEMIES


Enemy tactics and ways to defeat them. For information on the bosses, go to this page. If you know how to use Royal Guard effectively then you'll be able to make quick work of most of these enemies even on DMD mode.

Credit to Ren of Heavens for spending upwards of 15 hours on image manipulation on Bosses, Enemies and Weapons.

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  Abyss (needs to be ported to the wiki!)
Abyss
Attacks - There are two main attacks as well as a "counter-attack". One attack is that the Abyss will sink into the ground before reappearing elsewhere, jupming high into the air and swinging his scythe to shoot a flame projectile at you. On the ground they can also swing their scythe and shoot a flame projectile. But perhaps their most cunning ability is that if you knock them down, they can often quickly leap back up to their feet and leap towards you and slash with their scythe. Dangers - Their ability to sink into the ground and appear elsewhere to attack can catch you off guard as well as their counter-attack ability. They're also tough to kill, even with Cerbrus. Weaknesses - They are weak to Cerebrus. When they're wlaking around they're also fairly slow, but apart from that they have no other real weakness. Their attack where they pop out of the ground is virtualy useless if you keep on the move as well. DMD Notes Apart from having more health and doing more damage, there's not much drastically different about these guys in DMD mode.
  
  Arachne (needs to be ported to the wiki!)
Arachne
Attacks - They have a few. The most frequent one they use is where they slash at you with their fangs/claws. They rear back slightly before doing so, so when you see that, jump out the way. When they jump up onto a wall or bring their backsides to their front, they’re about to shoot a web at you, so be sure to dodge out the way. If they catch you in it then hit buttons like mad or DT to break out of it. They’ll leap off the wall (if they were there) and slam into you if you don’t break out. Last attack is a charge forward, usually it’s done right after they block one of your attacks, again be sure to jump out the way. Dangers - The biggest danger here is that they’re never alone, you always have to contend with two or three at once and that is a big pain with them dashing around all over the place. Also, there is a bigger version of the Arachne that can do everything the smaller ones can, just they are more powerful and take more hits to defeat. Weaknesses - They are weak to Agni & Rudra, so make good use of that and your ability to DT to cause some serious pain. Other than that, they’ve got no real weaknesses. They’re incredibly quick and you need to be equally quick to avoid being hit. Jumping around a lot will help you evade their ground based attacks. DMD Notes The biggest problem you will encounter is if the bigger version of Arachne Devil Trigger. When they appear, focus all your attacks (with Agni & Rudra) on them to kill them. Arachne are troublesome when they DT and you won’t be able to avoid that, but do your best to avoid bigger ones going into DT because they are just as fast and even more deadly than the smaller variety.
  
  Arkham's Legions (needs to be ported to the wiki!)
Arkham's Legions
Attacks - They only have one attack, when they glow red they will charge you from the pack. Dangers - The fact there's so many makes them somewhat annoying, especially on the harder modes where it takes more than one Kalina Ann shot to kill them. Weaknesses - Kalina Ann can wipe out a bunch of them in one go on earlier modes and cause damage to a lot of them on later modes. DMD Mode They can unexpectedly cause you to lose a lot of health in what is already a tough fight. Don't mess around with these guys, they don't Devil Trigger though.
  
  Blood Goyle (needs to be ported to the wiki!)
Blood Goyle
Attacks - They only have one real attack and that’s to charge at you in the air. They’ll usually fly into the air and circle around several times quickly and then dive at you. Their other ability is to split into 2 separate, but equally powerful, Goyles. This happens either when you hit them with a Devil Arm or you leave one alone for too long. Dangers - Hitting them with Devil Arms is a definite no-no because you’ll only create more enemies to fight. Only hit them with Devil Arms when you turn them to stone. When hitting Goyles turned to stone, watch out that you don’t inadvertently hit any other Goyles. Weaknesses - In their stone form they’re weak to Agni & Rudra. When you cause enough damage to them with your guns to turn them to stone, they’re totally defenceless. Use this opportunity to lay into them with Agni & Rudra. A good way of hitting many Goyles at once is with Kalina Ann, it will also turn them to stone in one hit and also help prevent you accidentally hitting a "live" Blood Goyle. DMD Notes When they DT they’ll just take longer to kill, that’s about it. Using Kalina Ann is recommended here if you weren’t using it before, otherwise do what you’ve been doing on the earlier modes.
  
  Damned Bishop (needs to be ported to the wiki!)
Damned Bishop
Attacks - They have two attacks. One is that they will stop and shoot fireballs in 4 directions. One will be aimed at the position you were in when he started the attack, so be sure to move. The other "attack" is one where he seems to heals other chess pieces around him. Dangers - The biggest danger is on harder modes where the Bishop will heal other pieces. This doesn't matter so much on earlier modes, but it does on later ones. Weaknesses - Besides their fireball attack, they can't defend themselves in any other way. So once they do that attack, they're open for an attack of your own. DMD Notes If they DT they will become a problem if they start healing other pieces, including themself.
  
  Damned King (needs to be ported to the wiki!)
Damned King
Attacks - The King has one attack and one defense. The defense is that if there are any Rooks on the chessboard when you try and attack the King, it will swap with one of the Rooks in a move that Chess players will recognise as Castling. The King's only attack happens generally when there are no more Rooks, it will tilt its head back and a purple glow will appear. It will send out a powerful shockwave that will hit you if you're too close. Dangers - No real danger, its only attack is telegraphed pretty well. You generally can't kill it until the Rooks are gone though or you'll be doing it one hit at a time. Weaknesses - If it's the only piece on the board then it'll be easy to kill, even if it's Devil Triggered. It relies more on other pieces to distract you than its own offensive power. DMD Notes It'll just take an eternity to kill on DMD mode when it Devil Triggers, that's about it.
  
  Damned Knight (needs to be ported to the wiki!)
Damned Knight
Attacks - They have three attacks. When you're next to them they will bring their head back and throw it forward to hit you with their horn. At a distance they wil jump up and try and squash you underneath them. Their third attack is repeated jumps, more likely to be done on harder modes. Dangers - Their repeated jump can be tricky to avoid in a tight area. On the chessboard there's room to manouvre but otherwise these guys can be thorns in your side. Weaknesses - They don't have any real weaknesses. Using Rebellion's Sword Pierce is a good way to do constant damage, otherwise using your guns at a distance will help you. DMD Notes They will do their repeated jump attack more often and will move faster, but that's about it.
  
  Damned Pawn (needs to be ported to the wiki!)
Damned Pawn
Attacks - The Pawns only have one attack, when you get close to them their swords will start to glow red and they'll bring their swords up before bringing them down to slash you after a couple of seconds. Dangers - They will sometimes circle around you which can make spotting the glowing swords difficult. In a group they're also a lot more deadly. Weaknesses - They're slow on easier modes, but on higher ones even after they attack they are vulnerable to attack because they won't move. DMD Notes They are much faster on DMD mode, you don't have much time to get in a combo. In a group these guys are more lethal than meets the eye especially on the Chessboard.
  
  Damned Queen (needs to be ported to the wiki!)
Damned Queen
Attacks - She only has one attack and that's when she draws out her claws and prepares to charge in a straight line directly for you, knocking you down if she hits you. Dangers - On the Chessboard, which is the only place you'll meet her, she will often charge at you causing you to break up a combo you were doing, making it tough to kill any pieces quickly. Weaknesses - A bright purple beam appears before she charges and she also screams wildly, so it's almost impossible to not know she's coming. DMD Notes This will be your biggest nightmare on the entire Chessboard. Because you need to do long combos to cause any kind of damage to Devil Triggered chess pieces, the Queen flying past every 3 seconds makes that very, very hard.
  
  Damned Rook (needs to be ported to the wiki!)
Damned Rook
Attacks - The Rooks have two attacks. The first is that they will move into line with you and shoot a laser in 4 different directions, one of them being at you. The second isn't really an attack, but they can create other chess pieces. Dangers - Their ability to create other chess pieces will have you ripping your hair out on later difficulties if you don't kill these guys first. Weaknesses - They often stand still for a long time and their one attack is telegraphed by a thin red line appearing before the actual laser. DMD Notes These guys are a big pain on DMD mode, they will spew out chess pieces faster than you can kill them on the Chessboard, other than that they're not too bad on their own.
  
  Durahan (needs to be ported to the wiki!)
Durahan
Attacks - It doesn’t really have any apart from a spike that may sometimes attack you. Dangers - Don’t jump in front of it and you’ll be fine. Weaknesses - Their only weakness is the ruby like thing on their back, hit that to damage and kill the Durahans, it’s the only way you can cause damage. After killing Durahan, you get green orbs. DMD Notes There’s nothing majorly different about these guys on DMD mode except they take longer to kill.
  
  Enigma (needs to be ported to the wiki!)
Enigma
Attacks - They can fire blue and red arrows. The blue ones travel as projectiles (ie. curved path) and are fairly easy to dodge. The red ones go straight and do a lot more damage, they will be used more often on the later levels and on the harder difficulties. Dangers - These guys are very troublesome on harder difficulties. On easier difficulties they’re not so bad but you will grow to loathe these guys as you progress through the game. They will often scuttle back away from you which makes getting close very hard unless they back up into a wall. If you take a full blast of red arrows then you can wave goodbye to a massive portion of your health. Weaknesses - If they have a weakness, it’s Kalina Ann. It will stun them on all modes except DMD and prevent them from firing their arrows and allow you time to get close and hit them. Once you start a combo on them they can’t escape unless they’re in DT mode (DMD only) so when you’re close, they’re pretty much useless. If you see them charging up red arrows then quickly blast them with Kalina Ann. DMD Notes These guys will give you enormous problems on DMD mode. For starters you can’t always stun them with Kalina Ann to disrupt their attack any more. If you take a faceful of red arrows then you can wave goodbye to about one bar of your health. Sword Pierce is a good move here, as is keeping on the move.
  
  Hell Envy (needs to be ported to the wiki!)
Hell Envy
Attacks - Basically the same as Hell Prides. Dangers - They seem to take more hits to kill than Hell Prides, otherwise they’re pretty much the same apart from these only appear inside the Leviathan. Weaknesses - They’re not weak to Beowolf like Prides are, but they are just as slow. DMD Notes - When they Devil Trigger you will need to constantly keep on the move to avoid taking damage because if you start a combo one of them and manage to keep it going, one of the other ones will probably be about to attack you by the time you manage to get your combo in motion. Kalina Ann is very handy here as it can stun them more easily than any other weapon in your arsenal.
  
  Hell Gluttony (needs to be ported to the wiki!)
Hell Gluttony
Attacks – The main attack they have is the ability to blow a wall of sand in your direction. The cue for this is that they’ll often jump back slightly and then start to inhale before blowing a wall of sand at you. It stretches quite far and if they’re charging up the attack it’s usually because you’re in range. Either dodge to the side or Air Hike to avoid it Dangers – In a group of enemies they can catch you unawares if you’re not paying attention. Their sand wall attack also does quite a bit of damage. Weaknesses – They’re not weak to any weapons, but they are fairly slow. So even if you need to keep alternating between hitting them to stop them attacking, you can usually get a decent amount of damage in. DMD Notes They just take longer to kill here, there’s no real extra strategy needed except you’ll need to keep dodging. Once they DT, if you see them charging up their sand attack, just jump out the way, don’t leave it to chance to see if you can knock them off balance before they unleash their attack.
  
  Hell Greed (needs to be ported to the wiki!)
Hell Greed
Attacks – They will wander around for a while and then swing their big casket around twice and then plant it in the ground. They will then summon 2 Hells (usually Prides) which will appear if you don’t kill the Greed before the mist vanishes. Dangers – If you get hit by their casket then it will cause a fair bit of damage but by far their biggest danger is their ability to summon 2 other Hells. On DMD mode these guys are a total nightmare, kill them first in a mixed group without exception. They also have a ton of hit points, more than any other lesser Hell which means that if there’s 2 in the room, at least one of them will almost always be able to summon some Hells before you can stop them. Weaknesses – They’re not weak to any weapons but they are incredibly slow. In the time when they’re wandering around they will not attack, use this opportunity to lay in as much damage as you can. On the easier modes you can easily kill them in one attempt. DMD Notes If these guys DT then you are in big trouble. There’s only ever 2 of these guys at most so always take them out first, regardless of who else is in the room. You’ll end up with a room full of Devil Triggered enemies, but that is far better than these guys going into DT and spewing out enemies until you are finally able to take down their massive health bar.
  
  Hell Lust (needs to be ported to the wiki!)
Hell Lust
Attacks - There are 2 attacks you need to watch out for, both equally annoying and deadly. One is where they’ll hang around on the edge of whoever you’re battling, they’ll then leap back and charge forward and slash at you, often from behind. Their other attack is where they do a short run forward and then do an uppercut-like manoeuvre. Dangers – They often attack from behind and when there’s more than one of them you can very quickly lose a ton of health if you’re not paying attention. Weaknesses – They’re not weak to any weapons, but once you get up close and start attacking them they are virtually no threat. Even if they do manage to escape your attacks and leap back, when they charge forward to attack they will more often than not fly right past you because you were so close. DMD Notes If there’s a speed increase on DMD mode with these guys it’s hard to tell because they’re quick anyway. They will attack more often and once they DT it becomes hard to stun them and get a combo going. If you do manage to stun them then don’t miss your chance, hit your own DT and cause as much damage as you can.
  
  Hell Pride (needs to be ported to the wiki!)
Hell Pride
Attacks - These guys have 3 attacks. 2 of them are slashes with their scythes on the ground, one is where they bring the scythe over their shoulder, the other is a more horizontal sweep which is slightly faster. They can also jump at you and slash. All of these are fairly easy to avoid because they swing their scythes back before they attack. Dangers – They are only really dangerous in a group or when they have devil triggered. Apart from that these guys should be the least of your concerns. Weaknesses – They’re weak outright, but they will take more damage from Beowolf attacks than any other weapon. This is more useful on DMD mode when they have Devil Triggered. They’re also pretty slow DMD Notes In DMD mode these guys will block your attacks a lot more often, so if they start doing that then move onto another one. When they DT they become much harder to knock off balance and so powerful single hits like Bee Sting or hitting them from behind is your best bet.
  
  Hell Sloth (needs to be ported to the wiki!)
Hell Sloth
Attacks - These guys like to teleport… a lot. Their only attack is a teleport right next to you followed by a slash of their scythe, but they often like to teleport randomly around the room making keeping track of them difficult. Just before they teleport next to you they’ll look like they’re uttering a war cry and then they’ll appear right next to you and slash so be sure to dodge out the way. Dangers – The fact they can teleport from anywhere in the room to right next to you, they can do it from outside of the camera as well, so try and keep track of where they are. This is made a lot harder when you’re fighting more than one of them or if they’re in a group of other enemies. In a mixed group, you should focus on killing these guys first. Weaknesses – They’re not weak to any weapons, but using Beowolf’s Bee Sting (the air attack) can help you a lot since they have no air attacks. Using Agni & Rudra can also work because the type of attacks you can do often means you can catch 2 of these guys in one attacking motion. DMD Notes Once these guys DT you are in for the long haul, they take what feels like an eternity to kill once they’ve gone into DT mode, you’re looking at hitting them with several long, powerful combos before they bite the dust. They still only have one attack which you need to dodge, once you’ve done that then hit them back and pray you can knock them off balance. Beowolf is handy here for delivering strong hits.
  
  Hell Vanguard (needs to be ported to the wiki!)
Hell Vanguard
Attacks – He has a few attacks. He initially appears as a boss but later on appears as just a regular enemy, two at once in some places. Like most, there’s a regular scythe swinging attack but unlike most, he will also swing it back and can hit you twice if you don’t watch out for it. After you hit him a certain number of times he will vanish into thin air. He’ll then either reappear from the ground (indicated by blackness appearing on the ground) and shoot up with an uppercut-style move or he’ll appear some distance away from you and charge at you. This is usually done 1, 2 or 3 times depending on whether it’s Normal, Hard or Dante Must Die mode. Dodge to the side to avoid the uppercut, jump to avoid the charging attack. Dangers – The attacks that Vanguard uses when he vanishes are very deadly and you don’t get much warning as to whether it’s the charge or the uppercut he’s about to do. He is also a quick mover and attacker, there isn’t much margin for error Weaknesses – Hell Vanguard will take considerably more damage from Beowolf than any other weapon, so use that to your advantage. You can also sually get quite a few hits in if you manage to sneak in an opening. DMD Notes He will go into Devil Trigger if you kill 2 other enemies in his presence, this only really applies on Mission 12 and in Secret Mission 8. Make sure you kill him before 2 other enemies otherwise you’ll be looking at a massively long fight. Using Beowolf to combo him here is essential. Apart from that, he’ll charge at you 3 times as opposed to twice and once on the earlier modes.
  
  Hell Wrath (needs to be ported to the wiki!)
Hell Wrath
Attacks - There’s only one thing you need to watch out for here, when they die. You can only shoot them, any attack with Devil Arms will just bounce back off, but when you kill them or stand next to them for too long they will explode causing damage in a fairly wide radius. This can damage enemies as well as you. Dangers – Don’t stand too close to them when you kill them. Weaknesses – They’re not weak to any weapons, but when they’re in the middle of a group of enemies, if you kill them then you’ll cause quite a bit of damage to everyone surrounding them. That’s all there is to these guys. DMD Notes There’s not much to say here, they just take a bit longer to kill and will do more damage if you get caught by the blast, that’s it.
  
  Soul Eater (needs to be ported to the wiki!)
Soul Eater
Attacks - They have two main attacks. One is that they will charge at you and knock you down, the other is that they will charge at you and bring you up into their coils and drain you of your DT. Dangers - The biggest danger of the Soul Eaters is that for most of your battles with them, they shroud themselves in mist making themselves immune to all attacks. Weaknesses - They’re not weak to any weapons, but using the shotgun on earlier modes can kill them in one or two hits. Kalina Ann can also do it up close, if you’re at a distance then you can use Spiral to shoot them as they’re charging up to you. When you turn your back on them, that's when they'll turn to their solid form. DMD Notes If they go into DT mode you’re looking at big headaches. You will often get knocked down from behind where you can’t do anything about it. Facing Soul Eaters while trying to take on Hell Vanguard is not a pleasant experience. Focusing on killing the Soul Eaters is probably the best strategy because no other enemy will blindside you as much as these ones will.
  
  The Fallen (needs to be ported to the wiki!)
The Fallen
Attacks - The Fallen have more attacks than most enemies. While they still have their shields up they will often fly next to you and slash you in one of two ways. From a distance they will seemingly pause in mid air before lunging directly at you. When you manage to knock out their shield they will sometimes stop in mid air and throw their lance directly at you. Once the lance hits the ground, an explosion will occur which will damage you if you're nearby, they will then pull another lance out afterwards. Dangers - They are often awkward to hit and before you can even cause any damage you must knock out their shields which takes some doing as you're rarely able to combo them. Weaknesses - Beowolf seems to do well against these guys, mainly because in terms of single hits, Beowolf is more powerful and since single hits is usually the best you can do, Beowolf is often helpful against The Fallen. DMD Mode When they DT they are a nightmare. Taking on 2 at once without using a Vital Star or Super Dante is very impressive. They don't get any more moves, they just get faster and have a ton more health, which means it takes you longer to kill them and gives them more chance to hit you.
  
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